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Mathematics is the study of representing and reasoning about abstract objects (such as numbers, points, spaces, sets, structures, and games). Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered. (Full article...)

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animation of one possible knight's tour on a chess board
animation of one possible knight's tour on a chess board
The knight's tour is a mathematical chess problem in which the piece called the knight is to visit each square on an otherwise empty chess board exactly once, using only legal moves. It is a special case of the more general Hamiltonian path problem in graph theory. (A closely related non-Hamiltonian problem is that of the longest uncrossed knight's path.) The tour is called closed if the knight ends on a square from which it may legally move to its starting square (thereby forming an endless cycle), and open if not. The tour shown in this animation is open (see also a static image of the completed tour). On a standard 8 × 8 board there are 26,534,728,821,064 possible closed tours and 39,183,656,341,959,810 open tours (counting separately any tours that are equivalent by rotation, reflection, or reversing the direction of travel). Although the earliest known solutions to the knight's tour problem date back to the 9th century CE, the first general procedure for completing the knight's tour was Warnsdorff's rule, first described in 1823. The knight's tour was one of many chess puzzles solved by The Turk, a fake chess-playing machine exhibited as an automaton from 1770 to 1854, and exposed in the early 1820s as an elaborate hoax. True chess-playing automatons (i.e., computer programs) appeared in the 1950s, and by 1988 had become sufficiently advanced to win a match against a grandmaster; in 1997, Deep Blue famously became the first computer system to defeat a reigning world champion (Garry Kasparov) in a match under standard tournament time controls. Despite these advances, there is still debate as to whether chess will ever be "solved" as a computer problem (meaning an algorithm will be developed that can never lose a chess match). According to Zermelo's theorem, such an algorithm does exist.

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  • ...the Piphilology record (memorizing digits of Pi) is 70000 as of Mar 2015?
  • ...that people are significantly slower to identify the parity of zero than other whole numbers, regardless of age, language spoken, or whether the symbol or word for zero is used?
  • ...that Auction theory was successfully used in 1994 to sell FCC airwave spectrum, in a financial application of game theory?
  • ...properties of Pascal's triangle have application in many fields of mathematics including combinatorics, algebra, calculus and geometry?
  • ...work in artificial intelligence makes use of swarm intelligence, which has foundations in the behavioral examples found in nature of ants, birds, bees, and fish among others?
  • ...that statistical properties dictated by Benford's Law are used in auditing of financial accounts as one means of detecting fraud?
  • ...that modular arithmetic has application in at least ten different fields of study, including the arts, computer science, and chemistry in addition to mathematics?
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In search of a new car, the player picks door 1. The game host then opens door 3 to reveal a goat and offers to let the player pick door 2 instead of door 1.
Image credit: Cepheus

The Monty Hall problem is a puzzle involving probability similar to the American game show Let's Make a Deal. The name comes from the show's host, Monty Hall. A widely known, but problematic (see below) statement of the problem is from Craig F. Whitaker of Columbia, Maryland in a letter to Marilyn vos Savant's September 9, 1990, column in Parade Magazine (as quoted by Bohl, Liberatore, and Nydick).

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

The problem is also called the Monty Hall paradox; it is a veridical paradox in the sense that the solution is counterintuitive, although the problem does not yield a logical contradiction. (Full article...)

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General Foundations Number theory Discrete mathematics


Algebra Analysis Geometry and topology Applied mathematics
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