Talk:Glide (API)
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Untitled
[edit]This is ridiculous. Where is the information on Glide wrappers?. I mean come on.
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The article says "The name Glide was chosen to be indicative of the GL underpinnings, while being different enough to avoid copyright problems", but shouldn't this be "to avoid trademark problems"?
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I think there should be more about Glide wrappers either here, in wrapper, or as a separate Glide wrapper article. (To make things messier, there is also a separate article about wrappers). Glide wrappers should be of interest to a lot of gamers, but I don't have the expertise to handle the issue. - J.K.
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You just can't escape the fanboy bullshit. Go read the Glide API docs. Glide was designed as a thin layer over the hardware and has nothing to do with OpenGL except for sharing three letters. It was not designed by working backwards from OpenGL. You can dig the API docs out of slackware:
Quoting from the Glide 2.x SDK docs:
"Glide is not a full featured graphics API [...] it does not provide high level 3D graphics operations such as transformations, display list management, or light source shading. Glide specifically implements only those operations that are natively supported by the Voodoo Graphics hardware. In general, Glide does not implement any functions that do not directly access a Voodoo Graphics subsystem’s memory or registers."
Why does this page even exist? Why is the much less inaccurate section in 3dfx insufficient? 66.216.235.185 (talk) 17:50, 11 May 2009 (UTC)
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The above poster may have been refering to the original SGI GL library, not OpenGL. In any case calling somebody out on 'fanboy bullshit' is uncalled for. 74.194.24.44 (talk) —Preceding undated comment added 09:07, 29 August 2009 (UTC).
- Eugh this article is terrible. I would like to see references for all these assertions that Glide was somehow derived from OpenGL. I did some Glide programming back in the day, and there was absolutely no talk of this at the time. If you actually *read* the API docs, there is no such claims, and it should be pretty clear to any programmer that Glide was designed backwards starting from the hardware, and not derived "forwards" from OpenGL as the writers of this article insist upon. This all smacks of fanboys parroting marketing fluff, who have been convinced that 3dfx's success somehow hinged upon Glide. The success of 3dfx was driven by the superiority of the *hardware* at the time, Glide was just carried along for the ride. Just delete this article, its devoid of any real content anyway. 24.179.151.124 (talk) 20:52, 22 November 2010 (UTC)
The 1st?
[edit]The text says that Glide was the 1st API to add performance to graphics in PC, which is not true. PowerVR's PCX came before Glide. —Preceding unsigned comment added by Saulocpp (talk • contribs) 21:24, 7 January 2010 (UTC)
Glide is OPEN SOURCE now, not proprietary
[edit]Just before it ceased operations (yes, 3dfx ceased operations -they didn't went bankrupt right away, then had it's assets purchased by NVIDIA, then went belly up), 3DFX open sourced the Glide API and the Voodoo 2 and Voodoo 3 specs.
I updated the article. —Preceding unsigned comment added by 195.130.121.48 (talk) 19:35, 20 April 2010 (UTC)
diablo 2 use glide and according to wikipedia it was released in 2000
[edit]that means that the sentence about games not using glide after 1999 is wrong. —Preceding unsigned comment added by 84.208.86.142 (talk) 07:21, 21 May 2011 (UTC)
License
[edit]The license is given as GPL in the article, which seems very suspicious, as it's not a common license to give to APIs such as glide. Does anybody have any refs to back this up? 37.191.203.201 (talk) 21:24, 21 April 2015 (UTC)
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There are missing important informations about Glide in this article
[edit]- What are the capabilities and features of Glide?
- What are the differences between Glide Version 2 and Version 3?
- How does Glide compare to OpenGL and Direct3D of the same time era? (OpenGL 1.2, DirectX 3, 5, 6, 7, 8)
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